MISSION COMMAND TERMINAL
CLEARANCE: FIELD COMMANDER · EYES ONLY
Commander,
You are accessing this terminal because the solar system stands at the edge of war. Not the small conflicts of the past century, but total war—one that will determine the future of human consciousness itself.
Your mission briefing begins now. What follows is everything a field commander needs to know. Nothing more. Nothing less.
CURRENT SITUATION ASSESSMENT
DATE: March 2476
LOCATION: Sol System, Inner Sphere
STATUS: PRE-CONFLICT ALERT
THREAT LEVEL: EXTINCTION-CLASS
Forty-seven hours ago, an incident occurred at Aurora Station in Mercury orbit. The details are classified. What you need to know: two witnesses fled the scene. One broke under interrogation. The other remains at large.
Intelligence indicates this incident is not isolated. It is the catalyst. All major factions are mobilizing assets. Communications are being severed. Black sites are going dark.
HISTORICAL CONTEXT
Field commanders operate in the present, but understanding the pattern saves lives. Here is what you must know:
2092: Earth unified under Emperor Cao Malog. The age of expansion begins.
2252: The Nano-Disaster. Earth's atmosphere contaminated by self-replicating swarms. Billions die. Survivors flee off-world.
2310: The Great Exodus. Mars, Venus, Luna, and the Belt become humanity's new homes.
2364: The Planetary Alliance forms in opposition to Imperial Earth's authority.
2476: Present day. The pattern completes. Choose your faction.
FACTION OVERVIEW
Every commander serves someone. These are the powers that matter:
IMPERIAL EARTH · The dying empire. Emperor Cao Man, 246 years old, sustained by forbidden technology. His agents—the Blue Flame—guard humanity's most dangerous knowledge. Earth remembers when it ruled everything. It will not surrender quietly.
PLANETARY ALLIANCE · Mars, Venus, and the outer settlements united in democratic opposition to the Empire. They believe in choice, in freedom, in humanity's right to determine its own evolution. They are idealists. Idealists make dangerous enemies.
THE TRIUMVIRATE · Mercury's ruling council. A governing body overseeing a world where androids outnumber biological citizens 97 to 3. They claim to seek justice and efficiency. They broadcast from the Justice Station, hidden behind Mercury's sun-scorched horizons. They do not negotiate.
ANUNNAKI CORPORATION · No allegiance but profit. They broker deals between factions, sell weapons to all sides, and maintain neutrality through strategic value. Their consultants know everything. Trust them with nothing.
COMBAT INTELLIGENCE
This is a hardcore tactical simulation. You will receive no hand-holding. No quest markers. No resurrection. What you need to know:
▸ Death is permanent. For your soldiers and for the truth.
▸ Intelligence is your primary weapon. Read everything. Remember everything.
▸ Dialogue matters. Every conversation contains tactical data.
▸ The environment tells stories. Pattern recognition saves lives.
▸ Factions remember your choices. Reputation is currency.
▸ There are no correct answers. Only consequences.

⚠ CLASSIFICATION NOTICE ⚠

Field commanders are authorized to know operational requirements only. Strategic intelligence regarding deep research programs, advanced technology projects, and off-system activities remains above your clearance level.

Complete missions. Gather intelligence. Survive long enough to learn what your superiors won't tell you.

MISSION PARAMETERS
Your first assignment: Extract the remaining witness from Aurora Station.
Expect resistance. Expect deception. Expect nothing to be what it seems.
The solar system's future may depend on what you discover in the next 72 hours.
Welcome to The Oort Protocol, Commander.
The pattern cannot be broken. But every iteration adds something new.
You are that something.
SYSTEM: MISSION COMMAND · EARLY ACCESS: OCTOBER 2025 · PLATFORM: STEAM · SECURE CONNECTION